Evil HERO Infernal Sniper
FIRE 6

Evil HERO Infernal Sniper

  • Archetype:
  • Evil HERO

  • ATK:
  • 2000

  • DEF:
  • 2500

  • View:
  • 4925




"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
49± 6/ 100
Power Score
Intrinsic 50
Deck 48

Evil HERO Infernal Sniper — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Utility

Why it scores here

The card's value is a repeating 1000-damage Standby Phase clock, which is real but conditional: it only works while face-up in Defense Position, and it cannot be Special Summoned except through Dark Fusion. It is played in 64 of 64 sampled decks across 12 archetypes, with Evil HERO Inferno Wing as a partner in 86% of them, so its access is practical. High ATK and DEF earned nothing, and there is no recorded board evidence to confirm how far it converts, so the score sits in the middle of the range.

Axis scores

Axis Score Evidence
Accessibility 62 Dark Fusion appears in 47 of 64 decks and both fusion materials in 44 of 64, so the card is reachable in most sampled decks but needs a specific Fusion line (observed).
Combo & Conversion 55 No combo boards were supplied, so conversion rests on the text: a repeating 1000 damage per Standby Phase clock (verified text, inferred impact).
Resource Economy 25 The card has no draw, search, or recursion text and costs two materials to summon, so it generates no card advantage (verified text).
Effect & Interaction 45 It cannot be destroyed by Spell Cards, which blunts Spell removal, but it has no negation or removal of its own (verified text, inferred impact).
Material Utility 15 A Fusion Monster with no material-use evidence; it is not a practical material body (inferred).
Resilience & Flexibility 45 Immune to Spell destruction, but its effect is shut off whenever it leaves Defense Position, which is a single point of failure (verified text, inferred impact).
Deck-Building Efficiency 45 Needs Dark Fusion plus two specific Elemental HERO fusion materials, which are common in the sampled decks but still restrict deck building. The card averages 1.16 copies per deck (observed).

Calculation

Weight profile: Primary role Boss/End-board only; no secondary blend applied. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeating 1000-damage Standby Phase clock
  • Immune to Spell Card destruction
  • Live in 64 of 64 sampled decks, with a strong partner in Evil HERO Inferno Wing (86%)

Weaknesses

  • Only works while face-up in Defense Position
  • Requires Dark Fusion and two specific fusion materials
  • No card advantage or interaction of its own
  • Does nothing as material

Counters / choke points

  • Monster effects that change its battle position (inferred from the Defense Position requirement)
  • Monster removal that does not rely on Spell Cards (inferred)

Best use

Late-game damage clock / end-board finisher. Decks: Evil HERO, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Must be Special Summoned with Dark Fusion; cannot be Special Summoned otherwise; Text: cannot be destroyed by Spell Cards; Text: 1000 damage to opponent in each of your Standby Phases while face-up in Defense Position; Fusion materials: Elemental HERO Clayman and Elemental HERO Burstinatrix
  • Observed: Present in 64 of 64 sampled decks; 1.16 average copies; Dark Fusion in 47 of 64 decks; both fusion materials in 44 of 64; Inferno Wing co-occurs in 55 of 64 decks; Zero recorded combo boards
  • Inferred: Acts as a damage clock rather than a board-building card; Defense Position requirement is a practical weakness to position-change effects
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guide evidence is a single introductory mention with no analysis of this card











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